The Importance of Matchmove within the VFX pipeline | TVAP EP54
Description
In this episode with Matt Merkovich of The Matchmoving Company, we talk about the importance of 3D tracking/matchmove in the VFX industry and what it means to be a matchmove artist.
Matt is an expert user of Syntheyes and has been a great influencer in getting it where it is today. He also uses it for almost all of his work, spiralling almost three decades in the VFX industry.
Matt believes #Syntheyes is by far the best 3D tracking software out there and has by far "the best 2D tracking system in the world!", so in this episode, I sit him down to find out why he believes so.
Being a Matchmove artist myself, having been a user of PFTrack in the past and an ongoing user of 3DEqualizer I was very curious to hear why Matt thinks so.
3D tracking or Matchmove as you may call it, ties perfectly with all the other departments in the VFX pipeline, to complete VFX shots in the biggest visual effects movies out there, making this episode an important one, to gain insights from an industry veteran like Matt.
Matt's filmography spars from Minority Report, Star Trek Voyager, Doctor Dolittle 2, The Amazing Spider-Man and more. Here's Matt's IMDB.
Matt's company The Matchmoving Company provides 3D tracking services globally and can currently be reached through https://www.mattmerk.com/
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Chapters
00:00:00 Coming Up
00:02:19 Introductions
00:03:54 Who is Matt Merkovich
00:07:17 Where my interest for film originated
00:14:59 From Lightwave to Matchmoving on Minority Report
00:23:28 Minority Report Matchmoving Pipeline in the 2000's
00:26:24 Evolution of Aspect Ratios
00:30:18 Comparing Syntheyes, 3dequalizer, Boujou, PFTrack and more
00:35:13 Good & Bad Tracking Markers
00:38:54 Staying relevant in an evolving industry
00:44:36 Being a VFX artist in the mid 90's
00:46:45 Shot talk - Challenges
00:48:38 The future of 3D tracking
00:53:41 Comparing 3dequalizer and Syntheyes
01:01:01 Matchmove Artists - The underappreciated department
01:03:53 About The Matchmoving Company
01:04:11 Unionize the VFX industry
01:04:11 Conclusion
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